ZIM
07-27-2003, 09:55 AM
Video games as koans:
Wild Divine is a biofeedback-controlled video-game that teaches mastery of mental and physical processes:
To succeed in the game, according to Whitehouse, players have to learn certain principles, which basically require what he calls an 'allowing attitude'--a kind of passive will. [...] In biofeedback terms, the game is set up so that players might actually have to raise either their sweat gland activity or heart rate in order to get through one particular barrier, while moving into a more balanced, or even calmer, state to successfully navigate another area. [...] 'At some point in the game, if a player has learned how to control their internal states to a degree, they can have an internal shift--something akin to an 'aha' experience, where they just know how to do things.'
http://www.wilddivine.com/
From: Boingboing. Looks interesting, but I've not played it yet. Whatcha think?
OTOH, what about creating other games of the same idea? A Hsingyi styled game, where you have to blast through your opposition? a taiji game? Qiqong in it's various complexities? Possible?? Or not?
Wild Divine is a biofeedback-controlled video-game that teaches mastery of mental and physical processes:
To succeed in the game, according to Whitehouse, players have to learn certain principles, which basically require what he calls an 'allowing attitude'--a kind of passive will. [...] In biofeedback terms, the game is set up so that players might actually have to raise either their sweat gland activity or heart rate in order to get through one particular barrier, while moving into a more balanced, or even calmer, state to successfully navigate another area. [...] 'At some point in the game, if a player has learned how to control their internal states to a degree, they can have an internal shift--something akin to an 'aha' experience, where they just know how to do things.'
http://www.wilddivine.com/
From: Boingboing. Looks interesting, but I've not played it yet. Whatcha think?
OTOH, what about creating other games of the same idea? A Hsingyi styled game, where you have to blast through your opposition? a taiji game? Qiqong in it's various complexities? Possible?? Or not?