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[Censored]
07-02-2001, 12:49 AM
Someone mentioned on another thread that their school of WC includes groundfighting, and that the movements come straight from the forms.

Which movements, which forms, and what are some possible applications?

Watchman
07-02-2001, 01:57 AM
A short list of possibles:

1) Pai Jarn (chum kiu). Possible apps: in conjunction with the shifting motion it is used to keep space in between you and opponent if you are on bottom, the movement lends itself to various choking and joint-wrenching apps, used to help shift opponent's body weight and facilitate escapes when mounted and cross-mounted, used to pin opponent's arms and set up ground 'n pound when you are in top control position, etc.

2) Tiu Sut (lifting knee application of lifting kick in chum kiu). Possible apps: used in conjunction with Pai Jarn (above) it helps gain space for ground escapes when you are on bottom (sort of like the BJJ butterfly guard), knee strikes to head if you are in on top in side control position.

3) Double Gan Sau (Biu Tze). Used to pin arms and set up joint-wrenches, also used to lock up opponent's arm when mounted to facilitate escape.

4) Cho Jum Ma (Chum Kiu Ma with a sinking motion). Sort of like the BJJ "knee ride" application, used when in top position to keep opponent pinned while you dribble his head off of the concrete.

5) Ding Jum Ma (Siu Lim Tao Ma with a sinking motion). Sort of like the BJJ "mount".

6) Tut sau (Siu Lim Tao). Used to free your arms from attempted submissions or joint-wrenching attempts.

7) Quan Sau (Chum Kiu). Used to free your arms from being pinned against your chest.

I could go on, but that was off of the top of my head.

http://www.wckfc.com/masters/man/Sec2-1.GIF

Not to tire of learning is wisdom;
Not to weary of teaching is benevolence.
-- Tzu-kung

Watchman
07-02-2001, 02:14 AM
BTW, none of what we practice is comparable to BJJ as far as submission fighting and the "ground game" is concerned.

There is no "guard" used to keep someone in position to set up subs from the bottom, nor are there the other specializations of positioning for other set-ups.

Wing Chun's "groundfighting" aspect's sole approach is to work escapes if you come down in a disadvatagous position, or if you succeed at a takedown you learn to come down into a pin and immediately start to pound - or stand back up.

Trying to play the ground game with an experienced BJJ fighter using Wing Chun will get yourself choked out or your joints detached, or both. However, if you train it to work escapes, reversals into ground 'n pound, or you keep "light" when you've got someone pinned with your legs so you don't get swept, then you've got a good chance.

As with everything in Wing Chun, keep your range and train hard to take immediate control of a fight. If you make a mistake, or they just plain put you down, work to escape -- don't try to "win" in their playground.

http://www.wckfc.com/masters/man/Sec2-1.GIF

Not to tire of learning is wisdom;
Not to weary of teaching is benevolence.
-- Tzu-kung