Lugoman
09-19-2007, 06:20 AM
Well, according to this e-article by that marketting mad man who's only been bested at peddling his wares, and pugging his products within his products by Matt Furey, I give you... Keith Pascal.
http://ezinearticles.com/?Wing-Chun-Opponents----Strategies-to-Defeat-Them&id=735011
"Don't Play the Attacker's Game!"
We hear this all the time -- now. I remember when only a few people, like Steve Golden (original Bruce Lee and Ed Parker student), were offering this sound piece of advice.
As I said, nowadays we hear it all of the time. So, why do so few of us follow this sagely suggestion?
Because it takes work -- you have to practice defeating other styles, while avoiding their pet techniques.
If you think about it, this isn't as hard as it sounds, especially when you go against someone who is bound to his (or her) system -- more on this in a minute.
Tips for taking on a wing chun artist:
1) Inside-Outside Hands
Many of the novice to intermediate 'wing chunners' don't like being on the inside (between the opponent's arms) with their hands. And even some of the more advanced artists work their hands automatically to an outside position (back of your right wrist touches back of opponent's right wrist, for example).
Once your opponent makes contact with you, don't be surprised if he uses the other hand as a check with the first hand, to get a 'better' (in his opinion) position.
This a great opportunity for you to surprise your opponent.
Catch the wing chun artist as he (or she) makes a change. especially if the practitioner breaks contact and leaves an opening to the body.
2) Beat On the Hands and Arms
Long ago, Dan Inosanto used to come to Eugene to give seminars.
At his first seminar, he told me/us "you wouldn't be afraid to fight Mohammed Ali, if he didn't have any hands, feet, arms, or legs, right?"
His tactic was to beat on anything that invaded your "personal body bubble." If a punch came in, you pounded the punch itself with a solid phoenix eye (knuckle strike).
A side kick racing at you was the perfect excuse to take out your opponent's shin with another phoenix eye.
Imagine using this against a 'wing chunner.' A wing chun artist loves contact -- his or her wrists touching yours.
Why don't you make your opponent 'gun shy,' so to speak. Start striking hands, forearms, and wrists. Make your attacker afraid, or at least hesitant, to reach in for contact.
3) And speaking of Wrists ...
On more than one occasion, I have heard wing chun practitioners say, "We don't do wrist locks in our style."
Perfect !
Remember, at the beginning of the article, I talked about folks being "bound to their system?"
Well, there you go. This is "the" example of a system with blinders on.
Note: Even though this article discusses methods for defeating certain wing chun practitioners, I am not implying that Wing Chun is a bad system. In fact, it is one of my favorites -- something I practice daily. Keep in mind that all systems have weaknesses. We are exploring strategy, not condemning a style.
Just because most wing chun artists don't use wrist and joint locks, doesn't mean we can't 'practice some of our locks on them." [Smile]
Which wrist locks work best?
Glad you asked.
If you ever find yourself 'rolling' with a wing chun artist in chi sao (sticky hands), don't play the wing chunner's game.
On the hand that is rotating, try either the Basic Lock when you see the hand open up (tan sao), or try a Double Ninety (see 'Wrist Locks: Fromt Protecting Yourself to Becoming an Expert') if you see the rotating hand go into a bent-arm position (bong sao).
If you are new to chi sao, my advice would be to avoid locking the fook sao hand. Your opponent's wrist rests on top of yours.
This hand just tracks.
As a beginner, you probably won't be able to effect a lock before the hand finds an opening to your body.
Stick with the rotating hand.
And remember, don't play the other guy's game.
Conclusion
Of course, there are other tactics to use on wing chun artists.
I want your radar to turn on, any time someone says, "We don't do that in our style."
The very technique that they don't do, could be the perfect move to use on them. At least it's worth further examination.
Does it ever end? :rolleyes:
http://ezinearticles.com/?Wing-Chun-Opponents----Strategies-to-Defeat-Them&id=735011
"Don't Play the Attacker's Game!"
We hear this all the time -- now. I remember when only a few people, like Steve Golden (original Bruce Lee and Ed Parker student), were offering this sound piece of advice.
As I said, nowadays we hear it all of the time. So, why do so few of us follow this sagely suggestion?
Because it takes work -- you have to practice defeating other styles, while avoiding their pet techniques.
If you think about it, this isn't as hard as it sounds, especially when you go against someone who is bound to his (or her) system -- more on this in a minute.
Tips for taking on a wing chun artist:
1) Inside-Outside Hands
Many of the novice to intermediate 'wing chunners' don't like being on the inside (between the opponent's arms) with their hands. And even some of the more advanced artists work their hands automatically to an outside position (back of your right wrist touches back of opponent's right wrist, for example).
Once your opponent makes contact with you, don't be surprised if he uses the other hand as a check with the first hand, to get a 'better' (in his opinion) position.
This a great opportunity for you to surprise your opponent.
Catch the wing chun artist as he (or she) makes a change. especially if the practitioner breaks contact and leaves an opening to the body.
2) Beat On the Hands and Arms
Long ago, Dan Inosanto used to come to Eugene to give seminars.
At his first seminar, he told me/us "you wouldn't be afraid to fight Mohammed Ali, if he didn't have any hands, feet, arms, or legs, right?"
His tactic was to beat on anything that invaded your "personal body bubble." If a punch came in, you pounded the punch itself with a solid phoenix eye (knuckle strike).
A side kick racing at you was the perfect excuse to take out your opponent's shin with another phoenix eye.
Imagine using this against a 'wing chunner.' A wing chun artist loves contact -- his or her wrists touching yours.
Why don't you make your opponent 'gun shy,' so to speak. Start striking hands, forearms, and wrists. Make your attacker afraid, or at least hesitant, to reach in for contact.
3) And speaking of Wrists ...
On more than one occasion, I have heard wing chun practitioners say, "We don't do wrist locks in our style."
Perfect !
Remember, at the beginning of the article, I talked about folks being "bound to their system?"
Well, there you go. This is "the" example of a system with blinders on.
Note: Even though this article discusses methods for defeating certain wing chun practitioners, I am not implying that Wing Chun is a bad system. In fact, it is one of my favorites -- something I practice daily. Keep in mind that all systems have weaknesses. We are exploring strategy, not condemning a style.
Just because most wing chun artists don't use wrist and joint locks, doesn't mean we can't 'practice some of our locks on them." [Smile]
Which wrist locks work best?
Glad you asked.
If you ever find yourself 'rolling' with a wing chun artist in chi sao (sticky hands), don't play the wing chunner's game.
On the hand that is rotating, try either the Basic Lock when you see the hand open up (tan sao), or try a Double Ninety (see 'Wrist Locks: Fromt Protecting Yourself to Becoming an Expert') if you see the rotating hand go into a bent-arm position (bong sao).
If you are new to chi sao, my advice would be to avoid locking the fook sao hand. Your opponent's wrist rests on top of yours.
This hand just tracks.
As a beginner, you probably won't be able to effect a lock before the hand finds an opening to your body.
Stick with the rotating hand.
And remember, don't play the other guy's game.
Conclusion
Of course, there are other tactics to use on wing chun artists.
I want your radar to turn on, any time someone says, "We don't do that in our style."
The very technique that they don't do, could be the perfect move to use on them. At least it's worth further examination.
Does it ever end? :rolleyes: