Scarecrow -
Do you really have 12 hands? That's the only way I can think of for you to throw 12 jabs at once.
Anyway, the way it would work is like this: A jab is thrown, and intercepted by it's target. Then the target keeps his hand on the jabbing hand as it returns to the 'chambered' position. This is the 'sticking' that has been referred to throughout the thread. Once a hand is 'stuck' in this fashion, it becomes much more difficult to throw a punch with it, because the target of the punch is already in contact and can use that contact to alter the powerr or direction of any movement the 'jabbing' hand makes. It is at THIS point, NOT when the first jab is thrown that qinna (joint lock) techniques come into play.
But what about my other hand? You may ask. Well, what about it? I still have a hand free, too, and can use it to counterpunch while my sticking hand jams up your lead hand, or to deflect/stick to punches your other hand may throw.
This silly business of 12 punches is just a way of saying 'oo, I'm so fast you have no chance,' but that's a matter of personal attributes, not stylistic attributes and thus has no place in this discussion.
All my fight strategy is based on deliberately injuring my opponents. -
Crippled Avenger
"It is the same in all wars; the soldiers do the fighting, the journalists do the shouting, and no true patriot ever get near a front-line trench, except on the briefest of propoganda visits...Perhaps when the next great war comes we may see that sight unprecendented in all history, a jingo with a bullet-hole in him."
First you get good, then you get fast, then you get good and fast.