I'd say rogue has a big part of the problem addressed right there.
But sometimes things are so bad that you have to wonder how the sequence passed muster in the editing process. I'm talking about the sequences that show one hand throwing a punch, and in the next panel, the punch is blocked - but it's a different hand than the one thrown in the first panel.
Being careful of this kind of glaring (and confusing) continuity error should be the first step.
All my fight strategy is based on deliberately injuring my opponents. -
Crippled Avenger
"It is the same in all wars; the soldiers do the fighting, the journalists do the shouting, and no true patriot ever get near a front-line trench, except on the briefest of propoganda visits...Perhaps when the next great war comes we may see that sight unprecendented in all history, a jingo with a bullet-hole in him."
First you get good, then you get fast, then you get good and fast.