Thanks for your replies.
Rene Ritchie:
So based on your research, you are saying that both types of larp saos exist and are
both valid, depending on what you are trying to accomplish?
Shadowboxer:
Can you give an example of the thumb being trapped?
I have heard of this disadvantage, but noone really showed me
how this is accomplished.
For example:
If I am larping with one hand to attack the person's balance, and
punching him in the head with the other, how can my thumb be trapped?
As for fingers getting broken, I think that other wing chun techniques can get your fingers broken IF they are done wrong.
For example, if your tan sao fingers go right into the oncoming fist, or the garn sao fingers go right into a mid level round kick. Both situations are examples of techniques done incorrectly which
have led to broken fingers. Why are people so worried about larp
sao thumbs helping the grip? I can understand that when counter-attacking a round punch, a practicioner would want to
do the larp with the meat of the hand first, and then adjust the thumb afterwards. But during an attack (Lop/Punch), when the opponent is not doing anything at that millisecond, why not use the thumb for a better grip ( his arms may be sweaty) ?
I have found that larping an opponent's sweaty arm without
the thumb can lead to a loss of grip. Wouldn't this be a good time
to use a larp with the thumb involved as opposed to not using
the thumb?
"Kick his ass, Sea-Bass!" - Dumb and Dumber