Originally Posted by
t_niehoff
That's because WCK people get brainwashed and start believing chi sao is WCK applictation.
Of course it is a game, and you can use that game to teach some of the skills you can later - if you develop them further - use in fighting. But that game is a very different game than fighting. No one "moves" or "acts" or "behaves" realistically (as they will really move or act or behave in fighitng) in chi sao. Because we are not moving realistically in chi sao it is an unrealistic drill (unrealistic in that it doesn't mirror reality). And a person can only develop realistic skills by training realistically.
No matter how "hard" one goes in chi sao, it won't make chi sao realistic -- chi sao is built around both sides playing by the same unrealistic rules. In fighting, people will just no behave like they do in chi sao; they're not going to move, react, etc. anything like chi sao. So I agree, full power chi sao in misguided. That's not what chi ssao is for.
The most basic tenet of effective training is that your practice should come as close to the performance of your target skill as possible (specificity). It is poor training to move, act, behave one way in training and another when fighting. Not only is this supported by modern research, it is how all really good fighters and functional arts train (BJJ, boxing, wrestling, muay thai, judo, etc.).
In chi sao no one moves as they will in a fight, so they are developing habits of movement that are not appropriate to fighting. So it becomes counter-productive to development of fighting skill. Now I'm not saying to "trash" chi sao (though you could), I'm saying that it is a platform that allows beginners to learn certain movements, skills, etc. and become comfortable performing them. However, those movements, skills, etc. will not be performed like that in fighting (for a number of reasons including that your opponent won't move like your partner in chi sao). And anyone who believes differently just needs to tape their chi sao, tape their fighting, and compare.