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Thread: Kung Fu Sparring League

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  1. #1
    Join Date
    Jan 2003
    Location
    Ottawa, Canada
    Posts
    964

    Throwing league rules

    Beginner's division
    Who Can Play
    Members with at least 450 points in the Sumo league and up to 150 points in the Throwing League.

    Equipment Needed
    A ringed area of at least 3x3 meters, with at least 1.5" dense foam padding

    Objective
    1 point is awarded for making your opponent touch the mat with any part of their body other than their feet.
    3 points are needed to win a round.

    Technical Rules
    No Strikes (results in a penalty and -1 point)
    No Self-sacrifice techniques (results in a penalty and -1 point)

    Intermediate division
    Who Can Play
    Members with at least 450 points in the Sumo league and between 150-300 points in the Throwing League.

    Equipment Needed
    A ringed area of at least 3x3 meters, with 1.5" dense foam padding

    Objective
    1 point is awarded for making your opponent touch the mat with their hip.

    Technical Rules
    No Strikes (results in a penalty and -1 point)
    No Self-sacrifice techniques (results in a penalty and -1 point)

    Advanced division
    Who Can Play
    Members with at least 450 points in the Sumo league and between 300-450 points in the Throwing League.

    Equipment Needed
    A ringed area of at least 3x3 meters, with 1.5" dense foam padding

    Objective
    1 point is awarded for throwing your opponent onto one shoulder.
    3 points are needed to win a round.

    Technical Rules
    No Strikes (results in a penalty and -1 point)
    No Self-Sacrifice Techniques (results in a penalty and -1 point)

    Next up: sanda league rules
    "It is the peculiar quality of a fool to perceive the faults of others and to forget his own." -Cicero

  2. #2
    Join Date
    Jan 2003
    Location
    Ottawa, Canada
    Posts
    964

    Sanda league rules

    Beginner's division
    Who can play
    Members with at least 450 points each in the Boxing and Throwing leagues and up to 150 points in the Sanda League.

    Equipment Needed
    A ringed area of at least 5x5 meters, with 1.5" Padding
    Mouth Guard
    Athletic Support
    Headgear (AIBA Approved)
    Chest protector
    Boxing Gloves (M - 10 oz. F - 8 oz.)
    Shin/instep pads (WTF approved)

    Objective
    1 point is awarded for boxing, kicking, pushing, tripping or throwing your opponent out of the ring OR to the ground.
    3 points are needed to win a round.
    A TKO wins the match.

    Technical Rules
    No Elbows, Head Butts (results in a warning)
    No Knees to Head, bending joints backwards (results in a penalty and -1 point)
    No Self-Sacrifice Techniques (results in a penalty and -1 point)

    Intermediate division
    Who Can Play
    Members with at least 450 points each in the Boxing and Throwing leagues and between 150-300 points in the Sanda League.

    Equipment Needed
    A ringed area of at least 5x5 meters, with 1.5" dense foam padding
    Mouth guard
    Athletic Support
    Headgear (AIBA approved)
    Boxing Gloves (M - 10 oz. F - 8 oz.)
    Shin/instep pads (WTF approved)
    Elbow/forearm pads

    Objective
    1 point is awarded for knocking or throwing your opponent out of the ring OR to the ground.
    3 points or are needed to win a round.
    A TKO wins the match.

    Technical Rules
    No Self-sacrificing techniques, Head Butts (results in a warning)
    No Bending joints Backwards (results in a penalty and -1 point)

    Advanced division
    Who Can Play
    Members with at least 450 points each in the Boxing and Throwing leagues and between 300-450 points in the Sanda League.

    Equipment Needed
    A ringed area of at least 5x5 meters, with 1.5" dense foam padding
    Mouth guard
    Athletic Support
    Headgear (AIBA approved)
    MMA Gloves (4 oz. competition gloves)

    Objective
    1 point is awarded for knocking or throwing your opponent out of the ring OR to the ground.
    3 points are needed to win a round.
    A TKO wins the match.
    *
    Technical Rules
    All techniques permitted by the Club are allowed.

    Next up: wrestling league rules
    "It is the peculiar quality of a fool to perceive the faults of others and to forget his own." -Cicero

  3. #3
    Join Date
    Jan 2003
    Location
    Ottawa, Canada
    Posts
    964

    Wrestling league rules

    Beginner's division
    Who Can Play
    Members with at least 450 points in the sanda league and up to 150 points in the Wrestling League

    Equipment Needed
    A ringed area of at least 3x3 meters, with 1.5" dense foam padding
    Mouth Guard
    Soft Kneepads are optional

    Objective
    1 point is awarded for a 5 second hold from side control or mount.
    3 Points are needed to win the round.

    Technical Rules
    No submissions (results in a warning)
    No Striking (results in a penalty and -1 point)

    Intermediate division
    Who Can Play
    Members with at least 450 points in the sanda league and between 150-300 points in the Wrestling League.

    Equipment Needed
    A ringed area of at least 3x3 meters, with 1.5" dense foam padding
    Mouth Guard
    Soft kneepads are optional

    Objective
    1/2 point is awarded for a 10 second hold from side control or mount.
    3 points or a submission are needed to win a round.

    Technical Rules
    No Submissions below the waist (results in a warning)
    No Striking (results in a penalty and -1 point)

    Advanced division
    Who Can Play
    members with at least 450 points in the sanda league and between 300-450 points in the Wrestling League.

    Equipment Needed
    A ringed area of at least 3x3 meters, with 1.5" dense foam padding
    Mouth Guard
    Soft kneepads are optional

    Objective
    A submission is needed to win the round.

    Technical Rules
    No Strikes (results in a penalty and -1 point)

    Next up: mma league rules
    "It is the peculiar quality of a fool to perceive the faults of others and to forget his own." -Cicero

  4. #4
    Join Date
    Jan 2003
    Location
    Ottawa, Canada
    Posts
    964

    Mma league rules

    Beginner's division
    Who Can Play
    Members with at least 450 points in the wrestling league and up to 150 points in the Mma League.

    Equipment Needed
    A ringed area of at least 3x3 meters, with 1.5" dense foam padding
    Mouth Guard
    Athletic Support
    AIBA Headgear
    MMA Gloves (4 0z.)
    shin/instep pads

    Objective
    1 point is awarded for a 5 second hold from side control or mount.
    1/2 point is awarded for a ring ejection.
    3 points or a submission are needed to win the round.
    A TKO wins the match.

    Technical Rules
    No elbowing a player on the ground (results in a warning)
    No kicking a player on the ground (results in a penalty and -1 point)
    No Kneeing a player on the ground (results in a penalty and -1 point)
    *

    Intermediate division
    Who Can Play
    Members with at least 450 points in the wrestling league and between 150-300 points in the Mma League.

    Equipment Needed
    A ringed area of at least 5x5 meters, with 1.5" Dense Foam Padding
    Mouth Guard
    Athletic Support
    AIBA HeadGear
    MMA gloves (4 oz.)
    shin/instep pads
    elbow/forearm pads

    Objective
    1/2 point is awarded for a 10 second hold from side control or mount.
    1/4 point is awarded for a ring ejection.
    3 points or a submission are needed to win a round.
    A TKO wins the match.

    Technical Rules
    No kicking a player on the ground (results in a penalty and -1 point)
    No kneeing a player on the ground (results in a penalty and -1 point)
    *

    Advanced division
    Who Can Play
    Members with at least 450 points in the wrestling league and between 300-450 points in the Mma League.

    Equipment Needed
    A ringed aread of at least 5x5 meters, with 1.5" dense foam padding
    Mouth Guard
    Athletic Support
    MMA Gloves (4 oz.)
    Kneepads

    Objective
    1/16th of a point is awarded for a ring ejection.
    3 points or are needed to win a round.
    A Submission or TKO wins the match.

    Technical Rules
    No kicking or kneeing the head on the ground (results in disqualification)




    Enjoy. Feel free to share and modify as suits your needs.
    Last edited by Xiao3 Meng4; 11-07-2012 at 07:13 PM.
    "It is the peculiar quality of a fool to perceive the faults of others and to forget his own." -Cicero

  5. #5
    whao... I am kinda' impressed with the break-down you have given. Where do we sign up? hahaha
    Tom
    Integrated Kung Fu Academy
    Kung Fu - Kickboxing - MMA -Self Defense
    Media, PA -Delaware County

  6. #6
    Join Date
    Apr 2003
    Location
    36th Chamber
    Posts
    12,423
    Or you could just fight MMA.
    He most honors my style who learns under it to destroy the teacher. -- Walt Whitman

    Quote Originally Posted by David Jamieson View Post
    As a mod, I don't have to explain myself to you.

  7. #7
    Join Date
    Apr 2007
    Location
    Ontario
    Posts
    22,250
    Quote Originally Posted by MasterKiller View Post
    Or you could just fight MMA.
    Or in any of the various "sub disciplines" that are already organized.
    Psalms 144:1
    Praise be my Lord my Rock,
    He trains my hands for war, my fingers for battle !

  8. #8
    Join Date
    Mar 2005
    Location
    Shell Beach, CA, USA
    Posts
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    Quote Originally Posted by MasterKiller View Post
    Or you could just fight MMA.
    I believe the best order should be that you compete in:

    - golden gloves boxng to test your punching skill.
    - kickboxing tournament to test your kicking and punching skill.
    - SC, Judo, wrestling tournament to test your throwing skill.
    - BJJ tournament to test your ground game skill.
    - Sanda/Shanshou tournament to test your kicking, punching, throwing skill.
    - MMA tournamnet ro test everything.

    You have to develop your striking skill and grappling skill separately before you can do your integration. To jump right into MMA too soon may not be the proper training order.
    http://johnswang.com

    More opinion -> more argument
    Less opinion -> less argument
    No opinion -> no argument

  9. #9
    Join Date
    Apr 2003
    Location
    36th Chamber
    Posts
    12,423
    Quote Originally Posted by YouKnowWho View Post
    I believe the best order should be that you compete in:

    - golden gloves boxng to test your punching skill.
    - kickboxing tournament to test your kicking and punching skill.
    - SC, Judo, wrestling tournament to test your throwing skill.
    - BJJ tournament to test your ground game skill.
    - Sanda/Shanshou tournament to test your kicking, punching, throwing skill.
    - MMA tournamnet ro test everything.

    You have to develop your striking skill and grappling skill separately before you can do your integration. To jump right into MMA too soon may not be the proper training order.
    Nah, you don't.

    We always make people compete in a couple of BJJ tournaments before they fight MMA just to get used to the speed and "full contact" aspect against someone who doesn't care if they hurt you.

    But fighting isn't rocket science. Kick. Punch. Throw. Wrestle. It's not that complicated.

    Not everyone SHOULD fight, obviously. But for the ones with the talent and desire, you don't have to spend 10 years prepping.
    He most honors my style who learns under it to destroy the teacher. -- Walt Whitman

    Quote Originally Posted by David Jamieson View Post
    As a mod, I don't have to explain myself to you.

  10. #10
    Join Date
    Apr 2007
    Location
    Ontario
    Posts
    22,250
    Quote Originally Posted by YouKnowWho View Post
    I believe the best order should be that you compete in:

    - golden gloves boxng to test your punching skill.
    - kickboxing tournament to test your kicking and punching skill.
    - SC, Judo, wrestling tournament to test your throwing skill.
    - BJJ tournament to test your ground game skill.
    - Sanda/Shanshou tournament to test your kicking, punching, throwing skill.
    - MMA tournamnet ro test everything.

    You have to develop your striking skill and grappling skill separately before you can do your integration. To jump right into MMA too soon may not be the proper training order.
    I agree to an extent.
    If you truly want to test and develop your skills then, arguably, the best way is to fight the best in each specialization.
    Your wrestling will be tested in MMA BUT not to the extent that it would be in competitive wrestling, same goes for your striking, grappling, etc.

    MMA is the prefect vehicle to "put it all together" BUT the jury is still out (IMO) if it is the perfect venue to DEVELOP those skills.
    Psalms 144:1
    Praise be my Lord my Rock,
    He trains my hands for war, my fingers for battle !

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