You’re 100% correct on that, if I’m not going to fight/spar. I’ll like to do something in real time (flow) that will display defense, balance, sensitivity, timing and body unity, because I haven’t found a student yet that can get pass my defense unless I'd let them, and they do try very hard to, but it only helps to develop my skill level even more.
I’m not saying that I’m the sh!t (I’m no better than anyone else), but my sifu mainly stressed the idea of defense from a stance point of view, he said; “everyone spends so much time on hitting that they forget to keep from being hit”. Which is very ironic sense the system is more than 80% defense.