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Thread: Warcraft

  1. #16
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    Continued from previous post

    WARCRAFT: HIT OR MISS?



    So, is Warcraft a box office success? With all of this information in mind, it’s hard to call it a victory for Universal, but we’ll hold off on discounting it completely: the film, like Pacific Rim before it, is a Chinese co-production, partially financed by companies like Tencent, China Film Group, and Huayi Brothers Media. Because Legendary Pictures, producers of the film, is owned by the Chinese conglomerate Wanda Group, China’s impact in this specific case may be stronger than usual. In an interview with Wired, box-office analyst Jeff Bock said, “There’s a distinct possibility that Warcraft 2 goes into production, is fully financed in China, and does not get a major North American release.” We’re not there yet, but if this prediction comes to pass, it will mark the turning point of the global box office scales away from North America and towards China.

    While the international box office cannot turn sour grapes into sweet wine, it can drive interest for long-term prospects. The truth is, a film’s ticket sales, globally and otherwise, are only part of the story. For starters, buying and renting discs is not as popular these days as it was in the heyday of Blockbuster Video, movies can still earn lots of money after they come out on Blu-ray and Digital Download. Then there’s cable television rights, Netflix, Hulu, Crackle, and the numerous other streaming sites, all of which slowly earn money for the film studios. Then, most importantly, there’s the fact that many big-budget franchises make most of their money from endless merchandising. Disney is the current champion in that realm; every toy store in the country is filled to the brim with toys related to Star Wars, The Avengers, and Disney Princesses, and that’s not even getting into novels, video games, comic books, model kits, and the endless other ways a film can be milked for even more money.

    Some movies are breakout hits from the jump, some films fall flat on their faces, while still others take the long road to profitability. We’re confident Warcraft will earn money for Universal eventually, but a sequel isn’t a done deal just yet. Recently, it was announced that Warcraft had become the highest-grossing videogame-based movie of all time, edging out Prince of Persia: The Sands of Time. This is faint praise, as Prince of Persia is a notorious under-performer that failed to spawn a sequel of its own. At the end of the day, the profit margin for Warcraft will likely be negligible at best.

    By the time the dust clears on merchandising, home video sales, and streaming rights, Duncan Jones’s film may ultimately come out ahead and earn a few dollars for Universal. However, we’re not currently confident that it will be enough to justify the cost of circling around for another trip to the world of Warcraft.

    Warcraft is now playing in theaters worldwide.
    If they're going to sequel Pacific Rim, they will sequel this.
    Gene Ching
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  2. #17
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    About that sequel...

    Interesting take on this film - it's been a gamechanger, or at least indicative of the trend.

    Why ‘Warcraft 2’ May Never Play in US Theaters
    “I would suspect that the sequel would be more China-centric. It’s very possible it wouldn’t be released here,” one industry expert tells TheWrap
    Matt Pressberg | August 29, 2016 @ 5:03 PM



    Normally, a movie with a $160 million production budget that makes $47 million at the domestic box office doesn’t get a sequel. But June’s “Warcraft” was not a normal movie, and its likely sequel won’t be, either.

    In fact, it could be the first English-language movie from an American production company that will get a theatrical release in China and not the U.S. And as China’s box office continues to become more significant, “Warcraft 2” — or whatever the next installment is called — could provide a blueprint for other movies to follow.

    Legendary Entertainment’s fantasy epic based on the “World of Warcraft” video game series starred American actors such as Paula Patton and Ben Foster. But the movie’s dominant international box office — it made $220.8 million in China and set a record for the biggest disparity between domestic and foreign receipts — means that “Warcraft 2” might draw its talent elsewhere. And given “Warcraft’s” weak performance at home, it may not even play in American theaters at all.

    “Who says it needs to have American actors?” Sky Moore, a partner at Stroock & Stroock & Lavan who’s worked on several U.S.-China co-production deals, told TheWrap. “I would suspect that the sequel would be more China-centric. It’s very possible it wouldn’t be released here.”

    “Warcraft” isn’t exclusively a China success story — the movie made $22.5 million in Russia and $15.7 million in Germany, two other strong video game markets — but the Chinese box office is basically why “Warcraft” even made sense as a movie. It hit a substantial $6.8 billion last year, meaning that movies that wouldn’t have made sense before might make sense now.

    Warner Bros.’ 2013 sci-fi monster flick “Pacific Rim” made $111.9 million in China — $10 million more than it did in the U.S. — on a $190 million budget.

    Even though Chinese theatrical splits are among the least favorable of any foreign territory — Hollywood studios only get 25 percent of the box office gross for revenue-sharing films, 34 of which are allowed in each year — the top-line number has grown large enough to where the Chinese market by itself can now swing the balance on whether a movie will be made or not.

    And as China’s box office continues to grow — despite a summer slump this year, it could pass the U.S. as the world’s largest as soon as 2017 — Moore said that could lead to sequels of movies that connected a lot more with Chinese than American audiences being produced for that market.

    “I’d expect more remakes in China of movies that did well there and not-so-well here,” Moore said. “It’s a big enough market.”

    China has become a massive movie market, but it has a remarkable lack of diversity as far as the movies that actually do well there. Looking at the films that have earned more than $100 million at the Chinese box office, it’s basically fantasy, sci-fi, loud action movies and the Marvel Cinematic Universe.

    “Warcraft” not only fits in with that theme, but it had some other China-specific advantages that made it a massive hit there and a flop at home.

    The film’s production company, Legendary, was acquired by China’s Dalian Wanda Group in January, and Wanda — also China’s largest movie theater operator — helped put the film on a higher percentage of the country’s screens than “Furious 7,” China’s all-time highest-grossing Hollywood film.

    Also, media and entertainment conglomerate Tencent, owner of China’s most popular social media app, WeChat, was one of the film’s marketing partners, and Tencent gave the film a massive marketing push, helping it fill theaters in third- and fourth-tier cities. In addition, China is estimated to be home to about half the world’s “World of Warcraft” players, giving the movie a built-in fanbase.

    But just because a game is popular somewhere doesn’t necessarily mean that a movie version will automatically work. Terence Fung, the chief strategy officer of game company Storm8, said game and film fanboys (“Warcraft” had an overwhelmingly male audience) are not going to support a substandard branded product just because it’s affiliated with a game or comic book hero they love.

    “Both the film and the game have to be true to the intellectual property,” he told TheWrap. “It has to make sense.”

    What may make sense for Hollywood going forward is to think differently in distributing the type of big-budget, often poorly reviewed fantasy epics that the younger-skewing Chinese film audience can’t get enough of. It took $20 to see “Warcraft” in an American theater. It might take a passport and a plane ticket to China to see the follow-up.
    Gene Ching
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  3. #18
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    death of 1,000 cuts

    heh, i know the feeling...


    Warcraft director Duncan Jones is "equally proud and furious" about his video game movie

    The phrase "death of 1,000 cuts" comes up more than once...​
    21 HOURS AGO


    © Blizzard Entertainment

    BY HUGH ARMITAGE
    31 AUGUST 2016

    Summer 2016's Warcraft movie was a strange concoction - acclaimed indie director, insane mega-hit MMORPG, a negative critical reception, and a record-breaking box office run in China.

    But whatever you might have felt about the effort to bring Azeroth to the big screen (and establish another shared movie universe while they're at it), you can bet that director Duncan Jones's feelings are more mixed.

    "I'm equally proud and furious about Warcraft," he told Thrillist. "I love it. I spent so much time on it. I put all my heart into trying to make it work.

    "Parts of it, I think, work, but it also drives me crazy that I wasn't able to push through everything that I knew needed to happen in order to make the film I knew it could be."


    © Getty Images Albert L Ortega

    Jones - best known for his indie hit Moon - admitted to finding the process of working on a big studio film to be frustrating.

    "I know that the movie is not perfect and I think one of the absolute frustrations of making a movie of this scale is that it is impossible, I think, to make a movie like this as an independent filmmaker," he said. "You have to find a way to squeeze it through the studio bureaucracies.

    "Trying to make a movie like Warcraft, and trying to do it in a unique way... you get killed by a death of 1,000 cuts. Not just editing cuts. It's little changes that seem really innocuous.

    "As a filmmaker the only way that I understand how to make a film is holistically. Every choice that I make, whether it is story or character or costume, all works together. When you make a little change it doesn't seem like a big deal.

    "When you keep making those little changes, especially over three and a half years, suddenly you're basically spending all of your time trying to work out how to patch up what has been messed around with.

    "Trust me, if anyone is frustrated about the pacing of the film and how that turned out, it's me. It's not because I didn't know what was happening, but as I said, death of 1,000 cuts."

    Warcraft had a lukewarm performance in the UK and US, but ended up making more than half of its $434 million (£331 million) box office takings in China.

    And despite our thoughts (and Jones's), the film remains the most successful video game movie adaptation of all time.
    Gene Ching
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  4. #19
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    So has anyone here seen this?

    I hope to get a screener soon.

    ‘Warcraft’ Secret Weapon Tencent May Hold the Real Keys to China’s Movie Market
    The tech conglomerate, which recently invested in STX, is a marketing and social media force without comparison in the U.S.
    Matt Pressberg | September 6, 2016 @ 6:00 AM


    Robert Simonds STX tencent
    Getty Images

    “Warcraft” may have been a box-office dud in the U.S., but it was one of the highest-grossing Hollywood movies ever to play in China. Some of that was the game‘s built-in fanbase — China has about half the world’s players — but there was another factor: the power of Tencent.

    The Chinese media, entertainment and tech conglomerate recently made a major investment in Robert Simonds’ STX, part of a plan to expand the studio into fields such as digital content, mobile apps and virtual reality, giving its stars more avenues to make money in markets around the world.

    It’s not STX’s first deal with a Chinese entertainment company — it inked an 18-film co-production deal with Huayi Brothers Media Corp last year — but it marks Tencent’s first equity investment in a Hollywood film studio.

    Sky Moore, a partner at Stroock & Stroock & Lavan who’s worked on multiple U.S.-China entertainment deals, said locking down Tencent as a partner is massive for STX’s Chinese ambitions.

    “Tencent has big time clout in China, big time financial resources,” Moore told TheWrap. “A lot of credibility. And for marketing, WeChat is huge.”

    While China’s Dalian Wanda Group has dominated the headlines this year as it shelled out $3.5 billion for “Jurassic World” production company Legendary Entertainment and scooped up cinema chains around the world, Tencent might actually be the most powerful entertainment company in China when it comes to getting people to the theater (that Wanda, by far the country’s largest exhibitor, likely owns.) And as Moore pointed out, Tencent owns WeChat, one of China’s most popular — and arguably, its most commercially important — mobile app.

    WeChat is built around a messaging app, but also includes other features, like video games and a payment system denominated in Chinese currency that can be used to transfer funds to other users and pay at many physical and online stores in China. WeChat has become such a driver of commerce in China, it’s even having a material effect on the Hong Kong insurance market.

    With its integrated movie ticket booking platform, WePiao, WeChat processes a significant share of tickets bought in China, where convenient — and subsidized — online tickets are the most popular way to go to a movie.

    While “Warcraft” was produced by Wanda’s Legendary, and — with Wanda’s help — premiered at a higher share of the country’s theaters than any imported film ever had, Moore said “Warcraft” owes a huge part of its $220.8 million box office gross in China to Tencent’s marketing might.

    “Tencent gave it a huge sales and marketing push,” Moore said. “That was all Tencent.”

    Wanda, owned by China’s richest man, Wang Jianlin, has made the biggest splashes of any Chinese entertainment company, having acquired AMC Theaters in 2012 and Legendary earlier this year. Recently, Wanda has been taking its competition to the theme park arena as well. Wang recently spent time in a TV interview declaring war on Disney and pledging to make Shanghai Disneyland Park unprofitable within 20 years.

    Wang’s bluster and big swings have made Wanda the symbol of China’s grandiose entertainment ambitions, but Tencent hasn’t exactly retreated into the shadows. In fact, while Wanda accumulates theater chains and builds large-scale projects like theme parks, Tencent has continued to bolster its mobile suite of services.

    Last year, Tencent signed a $700 million deal to stream the increasingly popular National Basketball Association in China, and in June, Tencent paid $8.6 billion for a majority stake in Finnish mobile game company Supercell.

    Chinese audiences may see most of their films at Wanda theaters, but they all have Tencent in their pockets. That makes Tencent a quiet force in driving consumer behavior — and influencing which movies they want to see. Big-time clout in a small package.
    Gene Ching
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  5. #20
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    Our latest sweepstakes

    Enter to win KungFuMagazine.com's contest for Warcraft BLU-RAY™+DVD+DIGITAL HD! Contest ends 5:30 p.m. PST on 9/26/2016.
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  6. #21
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    The 'epic' bid

    Hollywood's epic bid to conquer China



    Panned by critics and commercially disastrous in the West, Warcraft is in China's top 10 grossing films of all time
    Christopher Williams, chief business correspondent
    17 SEPTEMBER 2016 • 4:50PM

    As a work of cinema, Warcraft was “empty and impenetrable” and cursed with a “terminal flimsiness” that made for an “epic fail”, according to the critics. Film-goers were warned to “avoid it at all costs” this summer, and for the most part in the US and UK they did. In its opening weekend at the US box office Warcraft grossed only $24m on the back of a production budget of $160m, which under normal circumstances would easily qualify the video game adaptation as a flop.

    Amid the rise of the Chinese consumer, definitions of success and failure have changed, however, and the film industry is adjusting accordingly.

    Warcraft brought in $65m in its opening weekend in the People’s Republic, and has marched on to a total of more than $220m to date, making it the third-highest grossing film at the Chinese box office this year.

    “Thank God for China,” says Charles 'Chuck’ Roven, the Hollywood veteran whose production company Atlas Entertainment backed Warcraft.

    It had one Chinese actor in it, and you couldn’t really recognise him because he was an orc
    Charles 'Chuck' Roven
    “It was really disappointing in the US, but that film now has a chance of maybe making a little and even generating a sequel as a result of what it did in that one territory.”

    Warcraft’s massive success in China is emblematic of how Chinese money is changing the film industry. The growing spending power of consumers, the politics of doing business in the world’s second largest economy, and the increasingly global ambitions of Chinese investors, are all altering the how and why of making movies.

    “We knew China was going to be important, but it has really started to spike,” Roven says. “Warcraft has caused a lot of people to go, 'Wow’. China is the second largest market in the world, and it has now proven to us that a western movie can work there. Warcraft was a totally western movie.

    “It had one Chinese actor in it, and you couldn’t really recognise him because he was an orc. He was great in the movie though.”


    Chinese movie-goers in 3-D glasses CREDIT: AFP/GETTY IMAGES

    The ability of Chinese cinephiles to save a floundering Hollywood release, or even a whole franchise, is now well established. A strong appetite for computer-generated spectacle and 3D has proved the box office salvation of the 2013 giant robot action film Pacific Rim, and has helped keep the Transformers series clanking along despite audience weariness and critical loathing in the West.

    But with China due to overtake the US as the world’s largest cinema market next year, success there is more than a safety net. Roven’s latest release, the superhero franchise instalment Suicide Squad, made with Warner Bros, has performed reasonably well around the world. News that it is unlikely to get a release in China as an apparent result of a dark tone that celebrates rebellion was greeted in Hollywood last month as a heavy blow to its commercial prospects.

    “The Government there is so unpredictable by our standards and what Hollywood is used to,” says Stephen Follows, an independent film industry analyst. “There are very strict rules on things like time travel and magic, and anything non-scientific, but they are broken all the time.”
    There are very strict rules on things like time travel and magic, and anything non-scientific, but they are broken all the time
    Navigating a combination of censorship and protectionism is a major challenge for Western studios seeking access to Chinese wallets. The state monopoly importer, China Film Group (CFG), only allows 34 foreign-produced titles onto the country’s silver screens, which last year numbered more than 30,000 and next year are expected to top 50,000.

    The scale of the market and the growth opportunity makes the censorship gauntlet well worth running. Even with 50,000 screens, China would need more than 10 times as many to match the UK’s number per head of population.

    “There are still so many places there that don’t have cinemas,” Follows says. “All boats are rising on the tide. Studios might worry about protectionism later but right now it’s a story of raw growth.”


    Chinese audiences have kept the Transformers franchise rolling

    Hollywood titles accounted for 46pc of the Chinese box office in 2014, which fell to 38.4pc in 2015, as the market itself grew 48.7pc. Only three Hollywood movies were in the top 10 at he Chinese box office, down from five in 2014. But the incentives remain great enough for Western companies to go into business in China with local investors, especially since films majority backed by a Chinese-owned enterprise do not count towards CFG’s quota.

    The rules on what counts as Chinese are strict and require permanent establishment in China, unlike the UK, where visiting productions can claim tax exemptions merely by hiring British staff. But in China the hassle of working internationally and blow of giving up equity are softened by a bigger slice of potentially massive box office takings. “You normally get 20pc,” Roven says. “If you have a co-production you get 44pc. That’s a huge difference no matter what.”

    China's greatest box office hits

    The Mermaid (2016 – $527m)

    Furious 7 (2015 – $391m)

    Monster Hunt (2015 – $351m)

    Transformers: Age of Extinction (2014 – $320m)

    Mojin: The Lost Legend (2015 – $256m)
    Warcraft has been a major beneficiary of this system. The film, a collaboration between Roven’s Atlas Entertainment and Legendary Pictures, a pioneer of Chinese co-production among Hollywood studios via a 2013 deal with CFG, was guaranteed a release.

    Roven says the relationship meant the film also got valuable backing on the ground. “You want to be in business with companies that are going to help you get the best distribution, the best exhibition and best remittances,” he says.

    Selling films into China still involves accepting unpredictability. Stephen Follows says data on attendances and revenues is unreliable. “If you’re being fiddled by your Chinese partner there is nothing you can really do about it,” he says.

    Yet the ties are strengthening in both directions. As well as Hollywood studios setting up in China, Chinese investors have been buying Western film assets. Legendary Entertainment itself was snapped up in January for $3.5bn (£2.6bn) by Dalian Wanda, the Hong Kong-listed conglomerate controlled by Wang Jianlin, one of China’s richest men.

    Wanda has also been linked this summer to a potential takeover of Paramount, one of the Big Six studios, currently owned by Viacom.
    continued next post
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  7. #22
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    Continued from previous post


    Zachary Quinto attends a red carpet even for Star Trek Beyond in Guangzhou CREDIT: GETTY

    Meanwhile, Tencent, the Chinese web giant, acquired IM Global, a US film financier. Roven envisages the deal as part of a plan by Tencent, which owns a slice of Warcraft, to create a powerful Netflix-like business in China. Such a move could deliver subscription revenues in a market where DVDs brought in nothing, because of rampant piracy.

    Hunan Television, China’s number two broadcaster, has invested up to $375m in productions by Lions Gate, a second-tier Hollywood studio. Wanda’s global push is by far the most ambitious, however. It is aiming to become the first Chinese major studio on the global market, with Wang boldly declaring that “if one of the Big Six would be willing to be sold to us, we would be interested.”

    He has already built the world’s largest cinema empire. As well as thousands of screens in China, Wanda owns major chains in the US and Australia.

    In some ways this is not new, it is just a new source of money
    Stephen Follows
    In July it added Britain’s biggest cinema operator, Odeon & UCI Cinemas, in a £921m deal with the private equity firm Terra Firma. Wanda seized the opportunity of the post-referendum fall in sterling to snap up an asset that had been on the block for over a year, despite having publicly said months earlier it was not interested.

    The idea of building a film powerhouse comprising both production and exhibition is an old one, last tried in the West by Warner Bros in the 1990s. The emergence of China as the world’s largest box office, bringing with it the barriers and foibles of a planned economy, is leading some in the film industry to wonder whether this time the model will work.

    Foreign investors have attempted to conquer Hollywood before and failed, but never has Hollywood so badly want to conquer a foreign market in return.

    Veterans such as Roven recall a time when Japan appeared to offer a lucrative new market in the 1990s, only for Hollywood to be shut out by a resurgent domestic film industry. Yet all agree China is definitely something different.

    “In some ways this is not new, it is just a new source of money,” Follows says. “But China is not going to go away. It is so big that whatever happens, the industry will be changed.”
    I'm so glad that Daniel Wu tuned me into Warcraft. Watching this play out has been fascinating.
    Gene Ching
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  8. #23
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    Our winners are announced!

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  9. #24
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    First forum review!

    I totally get why this did so well in China and bombed here. It's got exactly the kind of bombast China likes now - a major CGI effects show. You gotta LUV CGI to enjoy this. I mean, REALLY LUV CGI. This is all about CGI. It's prolly best in 3D IMAX.

    Story-wise, it poaches from everything - Harry Potter, LotR, Star Trek, Narnia, you name it. That's fresher for China as they have not been exposed to some of these franchises with the same saturation as we have. For American audiences, it's rather been there, done that. There's some swordfights and and amusing ultravi (at least as much as PG13 allows). I confess to be entertained by orcs smushing knights in armor like soda cans. The armor was cool in that absurd fantasy sort of way. The whole design of it all, sets, CGI, costumes, was spectacular.

    The orcs are 'noble savages' which feels a little derogatory nowadays with all of the racial tensions. The Dead Lands pulled this concept off well, but that's because they did a lot of research in Maori culture. I've often said that Star Trek should do Worf's World, an iteration done from the Klingon angle. This is somewhat like that. But with Klingons and Orcs, there's no Maori culture or any cultural roots. It's just made up, what screenwriters imagine the noble savage to be, and it's often really shallow. Honor is bandied about and the culture is hyper violent, but metaphorically, there's always this tone that while the savages are noble, they are still savages, primitive, crude and lower than first world culture.

    It doesn't really end either. It just teases the sequel.

    Daniel Wu was almost unrecognizable as his voice was autotuned to sound more growly orcish. Also worthy of note, Warcraft stars Ruth Negga & Dominic Cooper from one of my guilty pleasures, AMCs Preacher, and although they don't really shine in this like they do in that, it was amusing for me to see them in different roles.
    Gene Ching
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  10. #25
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    The Warcraft Redemption

    That's my new term for films that were redeemed in China - 'the Warcraft Redemption'.

    OK, give me some time and maybe I'll think up something better.

    Who the hell watched “Warcraft”? China is fueling the market for overdone Hollywood action movies

    If you build it, they will come. (Reuters/Stringer)

    WRITTEN BY Ashley Rodriguez
    OBSESSION Glass
    March 28, 2017

    Hollywood’s failed domestic blockbusters, like Warcraft and Resident Evil: The Final Chapter, are among the highest-grossing movies in China—the world’s second-largest box office.
    There, China’s 1.3 billion people are more drawn to Hollywood action movies with over-the-top visual effects than the fantasy sagas that lead in North America, John Zeng, president and board director at China’s Wanda Cinemas, said at CinemaCon this week, IndieWire reported.
    That explains how Resident Evil: The Final Chapter and xXx: The Return of Xander Cage, which both bombed in the US, managed to beat out Star Wars: The Force Awakens, Rogue One: A Star Wars Story, and Beauty and the Beast—which topped the North American box office in 2015, 2016, and so far in 2017, respectively. (These movies were all released later in China than the US, with the exception of Beauty and the Beast.)

    China alone made up half of Warcraft’s $433 million global box-office total. Domestically, it only brought in around $47 million, which was about 30% of the estimated $160 million it cost to make the movie, according to Box Office Mojo.




    Chinese audiences are also resistant to Hollywood animation, Zeng reportedly said. That’s why big releases like Finding Dory and The Secret Life of Pets haven’t found as much success there as in the US. But some Hollywood titles with global appeal, like Zootopia, have been able to tap into China’s love for the genre.
    And Chinese audiences love 3D movies, said Zeng, whose company also owns America’s largest theater chain, AMC Theatres, where 3D films don’t have the same cachet and are slowly disappearing. (Theaters charge more to watch a 3D film.)
    China’s box office once threatened to overtake North America after nearly a decade of stupendous growth. But last year it hit a wall. China’s movie-ticket revenue grew less than 4% to 45.7 billion yuan ($6.6 billion), compared to a 48% lift the previous year, the Hollywood Reporter wrote, citing data from the state-run body that oversees film.
    Zeng projected, through a translator at CinemaCon, that the Chinese box office will now grow between 15% and 20%, annually.
    Gene Ching
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